A Survey of
Telesensation and Teleoperation Technology with Virtual Reality
and Force Reflection Capabilities
Pattaraphol
Batsomboon, Sabri Tosunoglu
Florida International University
Department of Mechanical Engineering
Miami, Florida 33199
E-mail: tosun@fiu.edu
Daniel W. Repperger
Armstrong Laboratory, AL/CFBA
Human Sensory Feedback Laboratory
Wright Patterson Air Force Base
Dayton, Ohio 45433
E-mail: d.repperger@ieee.org
Abstract - A telesensation system implies the ultimate
goal of teleoperation. Such a system provides the operator with
the sensational feelings of the remote site as if he/she were
working in the actual environment. Thus, the
performance of the system is greatly improved. This
paper mainly reviews some of the existing units of the three most
important elements in a telesensation system. These units are
force reflecting manual controllers, virtual reality units and an
advanced operator interface. The feel of touch is provided by the
force-reflecting manual controller, while the virtual reality
unit gives the operator the 3-D view of the working environment.
The telesensation system, also implemented with the advanced
operator interface, allows the operator to easily control, model,
plan and simulate remote systems. These features have proven to
be the most significant feedback of telesensation systems.
INTRODUCTION
Teleoperation is a general term that refers to
a human-machine remote control system. The main function of a
teleoperation system is to assist the operator to perform complex
and uncertain tasks in hazardous environments such as space,
nuclear reactors and under-water operations. For instance,
robotic technologies have been used to inspect, maintain and
service the nuclear power plants [28]. As a result, the radiation
exposure of workers at the plants has been reduced to the lowest
possible level [22].
In the past decades, teleoperator systems have
been developed to the point where the human operator is able to
perceive the feelings as if he/she were in the actual
environment. Such a system is also referred to as telepresence. A
more recent goal in the development of teleoperation is
telesensation. The word "telesensation" has been used
to describe telecommunication systems such as teleconferencing
where people from different remote locations in the real world
are able to hold a meeting or work cooperatively in the same
artificial world. Such a system combines the use of computer
vision, computer graphics, virtual reality (VR) and
telecommunications [26, 27].
In the field of robotics, the term
"telesensation" implies the advanced teleoperator
system can provide the operator with sensation feedback by
employing the five senses (if possible). A flexible programming
environment and better integration of human and computer
capabilities highlight the advanced teleoperation technology
[23]. The telesensation system, depicted in Figure 1, integrates
the use of an advanced operator interface, virtual reality unit,
force-reflecting manual controller and sensor-based manipulator
to provide the feel of presence at the remote site [2]. Thus,
with the skilled operator and the sophisticated systems, the
tasks can be accomplished with relative ease and fidelity.
This paper reviews some the three most
important elements in the telesensation system: a
force-reflecting manual controller, a virtual reality unit and an
operator interface. These units make the telesensation system
superior to traditional teleoperator systems by providing the
operator with the sensation of a 3-D visual feedback through the
use of a VR unit, the feel of touch from a force-reflecting
manual controller and an enhanced control with the advanced
operator interface.
A VR system not only provides the operator with
the 3-D view of remote site, but also sound feedback, voice input
and motion tracking [4]. With a virtual reality-based
telesensation system, the operator can guide the remote system
through voice commands from the VR unit or by the use of a
force-reflecting manual controller. Force feedback is one of the
most significant elements of feedback information for a
telesensation system. It is fundamental for mechanical support,
sense of balance and a feel of touching real objects. It conveys
information that is essential in many activities such as
training, design analysis and hazardous-environment task
simulations [17]. These kinds of feedback information
significantly enhance productivity of the remote system.
In addition, an advanced operator interface
design enables the operator to better control the remote system.
The rapid development of computer graphics technologies makes it
possible to integrate high-fidelity real-time graphics
simulation/animation into advanced teleoperations [11]. A
friendly graphical user interface can extensively assist the
operator in accomplishing tasks in all phases of work [10]. Thus,
it improves the efficiency, reliability and safety of the system.

Figure 1. A Pictorial
Representation of Components in a Telesensation System
FORCE-REFLECTING
MANUAL CONTROLLERS
A force-reflecting manual controller (FRMC), or
joystick, is one of the devices that can be used to control
remote systems in teleoperation. A joystick is often a better
control device than other available options such as a mouse,
switchbox, keyboard or touch-screen input because the operator
identifies better with the task [8]. However, to apply the
concept of telesensation to a conventional teleoperation system,
the joystick should be able to reflect forces experienced at the
remote site. Such a system is known as a force-reflecting manual
controller. While the input motion moves the remote system,
forces experienced by the system are reflected to the manual
controller so that the operator feels the forces acting on the
system [1]. The FRMC provides a virtual force [21] which enhances
the realism of the virtual reality-based telesensation system;
thus, the performance of the operator is greatly improved.
Force-Reflecting Mechanical
Design
The architecture of force-reflecting manual
controller mechanisms is classified either as serial or parallel
structures. Either of these two architectures has certain
advantages and disadvantages when applied to the telesensation
systems. For instance, while the serial structure provides a
larger workspace, parallel mechanisms tend to be more compact.
The relative merits of these two categories of mechanisms are
given in [1, 5]. Some of the serial- and parallel-structured
manual controllers are reviewed below.
Serial-Structured Design
Force-Reflecting Manual Controllers
Teleoperator System SM-229
In 1977, Teleoperator System Corporation
developed a bilateral force-reflecting servo master-slave
manipulator called SM-229. It had seven degrees of freedom with a
3.7 m3 workspace. It was designed to serve the
requirements of a variety of new installations in nuclear plants.
Conceivably, the SM-229 was the first member of a family of
force-reflecting electric master-slave manipulators designed to
be produced and maintainable [18].
Bilateral Force-Reflecting 6-DOF Manual Controller
In 1980, Jet Propulsion Laboratory (JPL) and
Stanford Research Institute (SRI) developed a universal,
bilateral force-reflecting 6-DOF manual controller [9]. The
design effort was to minimize friction, backlash and inertia at
the handgrip. The system used the cable/pulley-based
counter-balancing and power transmitting mechanism which was
capable of generating a force up to 35 oz at the handgrip. In
addition, a counterbalance assembly was included in the system to
reduce gravitational effects.
Handyman
The Handyman electrohydraulic manipulator was
developed by General Electric company in 1985 [9]. The system
includes articulated fingers and an exoskeleton force-reflecting
master arm. However, the Handyman did not prove to be practical
because of its large size.
Remote Manipulator System (RMS)
In 1970's, NASA developed the Remote
Manipulator System (RMS) for the space shuttle [9]. The system
uses two 3-DOF hand controllers: one for translational motion and
the other for rotational motion of the end effector. The
controllers do not reflect forces experienced by the RMS. The RMS
primarily uses a resolved unilateral rate control of the
individual joints.
Maintenance System (M-2)
The Model M-2 Maintenance System was developed
at the Oak Ridge National Laboratory (ORNL) in an effort to
improve remote manipulation technology for nuclear fuel
reprocessing and other remote applications [18]. The system
consists of two force-reflecting master controllers for two
servomanipulator arms, television viewing, lighting and auxiliary
lifting capabilities. The touch-screen system was used as an
interface between the operator and the remote manipulators. The
features include force ratio selection, camera/lighting control
and system status diagnostics.
Advanced Servomanipulator (ASM) System
This remote maintainable force-reflecting
servomanipulator system was also developed at ORNL [18]. The main
objective of the ASM was to use it in reprocessing maintenance
which required reliability, radiation tolerance and corrosion
resistance. The ASM uses eight remotely replaceable module types
where each module weighs less than 23 kg so that they can be
carried by another ASM. The servomanipulator uses gear systems
which provide a payload capacity of 23 kg. One of the main
differences of the ASM from the traditional system is the
anthropomorphic (elbow-down) geometry. As a result, the ASM was
restricted in its applications.
Kraft KMC-9100
The Kraft KMC-9100 force-reflecting hand
controller is produced by Martin Marietta/Kraft. This compact
system has six degrees of freedom and is able to reflect forces
up to 5 pounds when fully extended. It is kinematically similar
to the human arm which creates an intuitive relationship between
the operator's movements and those translated to the manipulator.
It is intended to be used for the Flight Telerobotic Servicer
(FTS).
Cybernet System PER-Force
Two versions of PER-Force, 3 DOF and 6 DOF,
have been produced by the Cybernet System Corporation. The 3-DOF
version consists of three 30 oz-in brushless DC motors. It is
capable of reflecting a maximum force of 9 pounds and yet the
joystick unit weighs only 4.5 pounds. The 6-DOF version (Figure
2) incorporates three linear axes with the position resolution of
0.0003" per location and three revolute axes with 1/90
degree or 40 seconds position resolution. The unit was originally
designed for the Space Station. Both versions can be controlled
by IBM, VME or Macintosh-compatible computers.

Figure 2. PER-Force 6-DOF
Force-Reflecting Manual Controller
Parallel-Structured Design
Force-Reflecting Manual Controllers
Stewart Platform
The Stewart platform was first introduced by
Stewart [9]. It has six degrees of freedom and uses all six
actuated prismatic joints. However, because the prismatic
actuators are usually not backdrivable, this type of design
cannot be used for tasks requiring compliance of the manipulator.
Nine-String Force-Reflecting Six-DOF Manual Controller
Based on the design of the Stewart platform, a
nine-string six-DOF manual controller has been developed at the
University of Texas at Austin [16]. It is capable of reflecting
forces up to ten pounds by using nine actuators to control nine
string tensions. In addition, three constant-pressure air
cylinders are used to provide constant compression forces where
the strings cannot provide the force needed. The workspace has no
singularities, and because the motion of each string is measured
by a potentiometer, the computational burden is reduced. On the
other hand, the system is rather bulky and has high friction from
the pneumatic cylinders.
Three-DOF Spherical Shoulder Manual Controller
A three-DOF spherical shoulder manual
controller has also been developed at the University of Texas.
This system has almost the same features as the nine-string
controller except that it has only three degrees of freedom. As
in most parallel-structured mechanisms, the spherical shoulder
allows the location of heavy actuators on the ground; thus,
increasing the payload capacity. However, because each actuator
is integrated with a harmonic drive system with a 60:1 gear
ratio, the system exhibits high magnitudes of friction, backlash
and inertia forces due to the high gear-ratio reducers in the
actuator modules [9].
FIU Three-DOF Manual Controller
The conceptual design of a three-DOF
force-reflecting manual controller, which was developed at
Florida International University, is shown in Figure 3. The
system utilizes a direct drive setup which eliminates the need of
intermediate transmission elements such as gears or belts. As a
result, it has zero backlash and virtually almost no friction.
The system consists of three powerful, small rare-earth permanent
magnet brushless DC motors which provide a maximum reflected
force of five pounds. The design is expected to be one of the
most compact three-DOF manual controllers.

Figure 3. FIU 3-DOF
Force-Reflecting Manual Controller Design
VIRTUAL
REALITY UNIT
A Virtual Reality (VR) unit is a visual device,
similar to a helmet, that enables a person to perceive and
interact with a virtual environment as if it were real [19]. In
telesensation systems, the VR unit provides the view of the
remote site as the operator turns or tilts his/her head which
corresponds to a remote system camera. A standard TV monitor is
not able to provide the operator with a sense of a 3-D view of
the working environment. Thus, the feeling of presence and
sensation is reduced which results in poor performance [29].
One of the biggest advantages of having a VR
unit is that the actual manipulator can be removed from the
training loop while the operator is being trained. This training
approach can be quite beneficial because the robot cannot be
damaged by any mistreatment by an operator, and the operator
should feel more comfortable during the training exercise. In
addition, training scenarios can be set up easily. These
scenarios usually include an emergency situation procedure
training. Should the actual emergency occur, the operator would
be much better in handling the situation [19].
The Current State-of-the-Art
VR Systems
Vision
VR systems usually include stereo vision. Two
types of displays used in lower cost systems are Liquid Crystal
Displays (LCD) and CRT. The CRT display areas are usually small
with high light output while flat-panel LCD displays have low
weight and optional color, but with poor resolution and
relatively low light output. Thus, CRTs are more preferable in
display design with folded optical paths.
In terms of complexity and realism, VR units
have similar objectives of visual image generation to those in
aircraft simulation. However, faster scene changes are required
in the VR systems as a result of user head movements. VR units
must be able to provide effective visual simulation which
requires computational complexity in order to eliminate hidden
lines and produce effective perspective. In addition,
computational speed must be fast enough to provide the operator
with acceptable scene update rates. Currently, one of the most
powerful and popular work stations is produced by Silicon
Graphics.
The image generator produces an output by
receiving the signal from the measurement of head movements which
are measured optically, acoustically, mechanically or
magnetically. One of the most popular systems is the Polhemus
Spasyn system. This technique requires only small sensors to be
mounted on the head and is insensitive to most interference.
However, one of the biggest disadvantages of this system is that
the accuracy is affected by metal, and the environments must be
mapped extensively.
Audio
An audio system is one of the most important
elements in VR units. Spatially distinct sounds are important
attributes of a convincing virtual reality. One approach to
produce a successful virtual 3-D sound is to apply a mathematical
function called Head-Related Transfer Function or HRTF. The HRTF
relates to an individual's ear shape, but generalized HRTFs have
been successfully created that work for most people. Research has
shown that perceptual errors can cause problems, such as sounds
behind the head that are perceived as if they were in the front
of the head. These types of problems cannot be solved even when
generalized HRTFs are used [30].
One of the most efficient VR systems, built at
the Armstrong Aerospace Medical Research Laboratory, is called
the Visually Coupled Airborne Systems Simulator (VCASS). The
system uses miniature CRTs as image resources to produce
high-resolution displays. VCASS provides a binocular field of
view of 120 degrees horizontal and 60 degrees vertical. It has
high bandwidth video amplifiers, programmable analog circuits for
pre-distorting the images and many other features. Other
proficient VR units have been produced by Honeywell for use in
the "Falcon Eye," the F-16 night attack system, the
Apache attack helicopter and in other various British research
projects.
Extensive teleoperation research projects using
the VR technology have been developed at NASA's AMES Research
Project [25]; the JPL to control remotely deployed robots [3];
the Automation and Robotics (A&R) Division at the Johnson
Space Center (JSC) for telepresence research, robotics and
extravehicular activities (EVA) analysis and training [20]; the
Advanced Controls Manipulation Laboratory (ACML) at Sandia
National Laboratories for waste remediation technologies; the
University of Tennessee at Knoxville Mobile-Manipulator Robotics
Research (M2R2); and the Oak Ridge National Laboratory
(ORNL)-Advanced Servo Manipulator (ASM)-based Decontamination and
Decommissioning (D&D) [29].
Some of the commercial VR units available in
the market are briefly reviewed below. These include the Visual
Immersion Module, VIM, Liquid Image MRG2.2, Virtual Research
System VR4 and Personal Use Stereoscopic Haptic PUSH virtual
reality systems.

Figure 4. Visual Immersion
Module (VIM)
Visual Immersion Module (VIM)
The Visual Immersion Module (VIM), as shown in
Figure 4, is produced by Kaiser Electro-Optics, Inc. There are
two models available: 500HRpv and 1000HRpv. The 500HRpv employs
two full-color, 0.7" Active Matrix LCD (AMLCD) display with
a resolution of 180,000 pixels per LCD. The field of view (FOV)
is approximately 50 and weighs only 26 oz. The 1000HRpv provides
with four full-color displays instead of two and has a vertical
FOV of 30 and 100 horizontally. Both provide built-in Sennheiser
2 channel stereo headphones.
Liquid Image MRG2.2
The MRG2.2 (Figure 5) is one of the various VR
units manufactured by the Liquid Image Corporation. The unit
employs a single, full color AMLCD display type with a resolution
of 240 720 pixels per eye. It has a FOV of 84 horizontally and 65
vertically. Internally mounted microphones and positional tracker
are two of the many options that can be incorporated.

Figure 5. Liquid Image MRG2.2
Virtual Research Systems VR4
The VR4 (Figure 6) is manufactured by Virtual
Research Systems, Inc. This light-weight unit (33 oz.) has a
field of view of 60 diagonal at 100% overlap and 67 at 85%
overlap. Each eye has a resolution of 742 230 pixels which is
equivalent to 56,887 triads. The VR4 employs a 1.3" diagonal
AMLCD display type and Sennheiser HD440 digitally compatible
headphones.

Figure 6. Virtual Research
Systems VR4
Personal Use Stereoscopic Haptic (PUSH)
The Personal Use Stereoscopic Haptic (PUSH), as
shown in Figure 7, is a desktop immersive display produced by
Fakespace. The unit provides an adjustable field of view of 30 to
140 with a resolution of 1280 1024 triads per eye. It has 6-DOF
control with 3-DOF PUSH interface. A test has been conducted by
Fakespace to examine the unit. Users ranging from experts to
novice were asked to navigate through a virtual test environment.
With PUSH technology, the company claims that the users were able
to navigate in a large virtual space or zoom in to see the
objects from different viewpoints.

Figure 7. Personal Use
Stereoscopic Haptic (PUSH)
For the purpose of implementing a VR unit in a
telesensation system, although any of the systems reviewed above
might be used, either the VIM 1000HRpv or VR4 would be more
suitable. Both systems provide built-in stereo headphones and a
good range of field of view with fine resolution. Their light
weight and reasonable costs make them more attractive.
OPERATOR
INTERFACE SYSTEM
Force-Reflecting Controller Design
In a force-reflecting teleoperation system, two
control modes, position and force, must be implemented in the
control loops. Whitney notes that when a force is exerted by the
end-effector on the environment, a force control mode is
perpendicular to the environment and the position control mode
can be exerted to the environment tangentially [31].
Figure 8 depicts the concept of an open-loop
control in a force-reflecting teleoperator system. This scheme
may not provide satisfactory results because the control system
is unmodelled for dynamics, friction, backlash, delay, etc.,
between the teleoperator and remote system. As a result, the
system may become unstable.

Figure 8. Open-Loop Control of a
Telesensation System
A more sophisticated control scheme, the
closed-loop control, is shown in Figure 9. The output of the
remote system is directly fed back to the input of the manual
controller while the local feedback loops still remain in the
control loop. This closed-loop control accounts for dynamics,
friction, backlash, delay and perhaps, beam damping which is an
important parameter for the long-reach manipulator [7].

Figure 9. Closed-Loop Control of
a Telesensation System
Some of the well-known control methods used for
a force-reflecting teleoperation system are kinesthetic force
feedback, shared compliant control [12] and
"telemonitoring" sensory feedback [15]. These methods
provide force feedback except that kinesthetic force feedback has
a stiffer system. In kinesthetic force feedback, the forces
sensed by the remote manipulator are fed back and are reflected
through the operator's manual controller, whereas in a shared
compliant control, the human operator shares the control task
with the autonomous compliant control of the remote manipulator.
In the telemonitoring control mode, the system consists of a
position control with a position error-based force reflection and
remote site compliance [14]. Its control mode basically is under
a shared compliant control but has telemonitoring force feedback.
The comparison of the performance of these control methods are
given in [1].
Supervisory Interface Software
The general structure of the software structure
is presented in Figure 10. Some of the desirable aspects of the
interface software are described below.

Figure 10. Telesensation System
Computer Graphical Interface
Menu-Driven Interface. In a telesensation system or in an advanced
teleoperator system, a friendly graphical user interface (GUI)
that supports a menu-driven windows environment is a very
important element. This type of sophisticated software enhances
the performance of the operator to accomplish the required tasks
more efficiently.
Graphics Window. By providing graphics window displays in the
telesensation system, the operator is able to interface with the
remote system by means of pictorial communications [10]. An
advanced graphical operator interface can be employed in all
three phases of teleoperation servicing and inspection: off-line
task analysis and planning, operator training and on-line task
execution [13]. The amount of detail and accuracy in the
displayed model depend on the fidelity of the system. The
fidelity also includes the smoothness of an animated remote
manipulator and the update time between the operator's motions
and the simulation's motions [11]. By using such graphics
displays, the mobile robotic systems can be designed, developed
and operated in a more efficient and reliable fashion.
Joystick Control Software
Position and Force Scaling. This type of joystick control software allows
the user to input the scaling values of position and force
reflection between the joystick and the manipulator. In the
position mode, as the operator moves the joystick a certain
distance, the manipulator would move according to the set scaling
value. In the force mode, the operator is able to input the
scaling value of the reflected force at the manual controller.
For instance, when the robot experiences a certain amount of
force, the magnitude of the reflected force is scaled by the
operator. This is especially important to prevent fatigue. This
flexibility makes it possible to accomplish various tasks at any
level of delicacy.
Rereferencing. As the operator moves the joystick, the
manipulator moves a certain distance. However, in order to move
the manipulator further, the operator must define a reference
point so that he/she can make other joystick movements. This is
accomplished by temporarily suspending the joystick/remote system
connection, moving the joystick to a desirable reference position
within its workspace and then establishing the connection with
the remote system. This is achieved by placing a
connect/disconnect toggle switch on the joystick.
Joystick Mechanism Input-Output and Force Equations. The joystick input-output motion equations and force-reflection equations must be derived and executed by special software. This software does the forward and inverse kinematic analysis of the manual controller and remote manipulator. These equations should be written as efficiently as possible so that they can be used in real-time computer control.
VR Control Software
One of the main advantages in implementing VR
control software in a telesensation system is that VR is capable
of moving the human-robot interface to a new intuitive and
user-friendly level [6]. The interaction between human and
computer is much more perceptive than that of using a mouse to
change the view in a flat screen display. In addition, operators
become familiar to the environment rapidly and require little
instruction in how to use the system. In designing the VR control
software, a main requirement is that the tracking of the user's
head must be accurate in terms of position and orientation.
Latency and Update Rate. Aside from the accurate tracking, the prime
considerations of the system designer are minimizing latency and
maximizing the update rate. The software must be able to modify
images rapidly and keep up with the user's head movements [24].
Both parameters indicate whether a VR system will serve as a
useful device or frustrate the user [30].
VR Input Capability. The interaction between the operator and the VR
system can be made through an immersive stereo viewer and voice
input. An example of such a system has been developed at ACML for
application in the clean-up of massive Underground Storage Tanks
(UST). This system uses audio feedback to continuously guide the
operator and to provide command confirmation [19].
CONCLUSIONS
A telesensation system provides the operator
with the intuitive and sensational feelings of the remote site as
if he/she were at the actual environment. The feedback
information improves the system performance, reliability and
safety. In this paper, major components of telesensation systems
are reviewed. These include force-reflecting manual controllers,
virtual reality units and interface systems. Various manual
controllers that use either serial or parallel mechanisms are
reviewed. Virtual reality units which provide 3-D sensation of
the simulated remote site are also introduced. Finally, the
structure of an interface system is presented. This is
characterized by a graphical interface for video/graphics/VR
inputs, a friendly environment for user inputs and easy access to
open- or closed-loop controllers for position and force control.
ACKNOWLEDGEMENTS
This work is partially funded by the U.S. Air
Force, Air Force Materiel Command (Grant No: FY8990-95-00094).
The authors gratefully acknowledge this support. They also thank
Ernesto Romero for his assistance in rendering some of the
figures.
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